Starsector tech mining. Open menu Open navigation Go to Reddit HomeGo to starsector r/starsector. Starsector tech mining

 
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1. Care needs to be taken with facings as the Burn Drive is only useful. Apparently DIY is officially. Visiting the bars of your habitable planets will invite a Luddic missionary asking you to pledge the teachings of Ludd on your world. 319 votes, 31 comments. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. , 0. It can be built at any Colony that has a Spaceport. Mining Blasters are ok to have early game. 95. PCRG is a tool th a t St a rsector pl a yers c a n use to find good pl a nets to colonize. I've made Volturnian Lobsters a meme in a tabletop RPG. r/starsector. Low-tech, High-tech, and Midline, all of which cost the same. In Nex asteroid mining is shit you need to find planets with abundant ores or plentiful volatiles to make it worth, also you need ships that can mine with mining weapons equipped. prettyboiclique • 4 mo. Well, I intended to build a mining station in the field anyways. Author Topic: MOVED: [0. Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. ” Construct a mining station within an asteroid belt or an asteroid field. Sometimes you luck out, sometimes you get nothing. If the single highest demand for each legal resource is lower than the highest export in-faction, you get a 50% colony upkeep reduction. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option) Avoiding Luddic Path CellsA Star Fortress is a tough opponent by itself. Some nice things like blueprints and rare items are dropping some time after you build tech-mining. However, the upkeep cost is limited to 1. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. I only use retribution cuz its 35-ish super a month during Exploration (avoiding high warning beacons) because my paragon is like 60/month so its good for that (rest fleet just frigates/destroyers and salvage+cargo+fuel) otherwise I think the paragon is better. Aside from the normal faction fleets, Luddic Path raider fleets. Increased monthly drops for smaller ruin sizes 0. Fixed an issue where installing the mod resulted in worse mining results than vanilla. •. 5 New Features - reenabled MIDAS terrain effects thanks to MagicLib update - added BetterColony support Version 1. Alternative approach if you don't want a colony there is to just bring 1-2 salvage rigs. In general, some of the "expansion" mods are great. ago. " Construct a mining station within an asteroid belt or an asteroid field. 40K subscribers in the starsector community. lol, i just found my industrial powerhouse planet, instant colony. , 0. . It also adds a high tech pirate faction called the cabal. Starsector is one of my favorite games because it stays consistently fresh after a hiatus. Go to starsector r/starsector. basically any weapon/blueprint/colony item that's added to the normal loot list (so not [SUPER REDACTED] weapons) should show up there, including modded loot if they added it to. Well, you should never stop during your. 6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. I recently started a new play through and added the Exotica Tech mod. , focusing exclusively on gold mining near Kirkland Lake, Ontario. Low Tech Armada. It also includes one new low-tech light capital to give the Hegemony a fighting chance. It used to be called Starfarer. 87. Firing some, then waiting (or venting), then firing more with a heavy blaster will do more damage in the same time as a mining blaster just fired. : med sized mining centric faction that focuses primarily on the out edges of the core worlds and produces low tech ships Interstellar imperium: somewhat small faction mod. This amazing game just got even BETTER! | Starsector . This adds 5 derelict ships to salvage, 3 important character. I've grown fond of this combat ring/star type of abomination. Mining, refining, heavy industry, fuel production and high command can all use their respective colony items on this world. ) Reply. There is an NPC in bars to talk to that offers BP's, random tho. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. And by storage I mean clicking on the storage button when looking at your colony, which is separate to the first thing you see: your colonies resource stockpileUnderworld adds some new content for pirates and more ships. Dassault-Mikoyan Engineering. Outcome: As per this thread , I expected that investing story points to "improve" chances by 25%, is broken atm as it reduces the loot, which it did (3+4). So failing one mission miserably, we go complete the technology cache mission. If you check the current Luddic Path cells you can see their "Pather Interest. I find the valiant 9th+ gen wanzer is a. • 4 yr. and Literature Religion and Spirituality Science Tabletop Games Technology Travel Popular Posts Help Center. Still, if you have a lot of colonies. Vast ruins are 8, and drops by 2 for every level under, if I recall. However, the upkeep cost is limited to 1 000 credits for Scattered Ruins, 2 000 for Widespread Ruins, 3 000 for. Logged. 3/ provides *no* benefit to the colony. Basically follow the above guide. Their wanzers range from light fighter-infantry to frigate-equivalent monsters. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. The Luddic Path is a faction in the Sector. HMI does add ships and stuff that make mining easier. 1] Slightly Better Tech-Mining « on: December 31, 2021, 02:19:29 PM » Download link link Tech-Mining. So 16 frigates ~ 1. Advertisement Coins. I don't know how to make proper mods, and I'm too dumb and lazy to understand it. low/mid/high tech in. 95. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. My first and oldest mod. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. It can be built on any Colony with access to at least one deposit of Ore, Transplutonic Ore, Volatiles, or Organics. Stealing an existing one from a faction in a raid. With. r/starsector • Been playing. Also, Google should be able to help with colonizing questions. Mining Lasers are a poor man's PD laser equivalent, having longer range but horrible damage. Industrial Evolution has this wonderful addition of "Engineering Hubs" as a structure where ships can be left to be deconstructed to gain knowledge until their blueprints can be re-created. So probably not worth it if you have access to most and can farm AI cores but can be useful in the mid game I guess. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. [111/100] 10 points get turned into stats The gears of industry gradually stir to life, and the remnants of the mining and refining sector fuel this resurgence. yep, and make notes. 4. 14865315874. They're shady as hell and do a good amount of scavenging and tech-mining too. Since, I don't believe I'm ready for the new balance changes of . And there's the base sensor profile anyway. Putting an alpha core into a fully upgraded high tech orbital station brings a tear to my eyes. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. A nice spread of exploration content and wonderfully rusty junkships that fit perfectly into the world of Starsector. Battered and bruised miners are less useful. While Tech Mining is flat. starship legends- give ships and crew some personality. It can be built at any Colony that has some degree of ruins. Since the Shrike has light armaments for a destroyer, high combat speed, and burn 10, it can be thought of more. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Between you and me though, tech mining is pretty bad and you're unlikely to get anything worthwhile unless you're super lucky. Smuggler, trader, warlord, planet administrator, etc. I wonder how you'll balance Starsector-tech in this fic because some of it is hilariously bullshit at times like dimensional-shifting,. It used to be called Starfarer. Premium Powerups Explore Gaming. Perhaps it's a balance reason, but shaving. The first mission will launch in April aboard SpaceX’s Transporter-7 rideshare launch. Similar question for light industry and refining and whatnot. Elevate your Starsector gameplay with the [0. By default, they occupy an ideal star system located near the Core Worlds, with the best planetary conditions and industries for maximum commodity production and defenses. - Hull 419M - Midline self-propelled battlestation; main module has burn drive; side modules have accelerated ammo feeders. Tech-Mining is an industry. | 105 followers on LinkedIn. Given how many players seem to happily satbomb millions, we've no place to judge though. There are also new. I would recommend you to use the slightly better tech mining mod. json - then search: techMiningDecay and. And the depletion counter is very handy. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com. Market conditions are properties of a market representing local environmental or social conditions. They updated the Yunru industries and Slightly better tech mining to no longer give the infinite buff and allow for higher salvage So now its default is 25%, it is configurableStarsector Stories Part 1 - Starsector Stories Gameplay Let's Play Playthrough-----If you enjoyed this video check my other current let's plays:Banished. A selection of low tech ships, [insert more description when not shattered]. All planets are in the same system. Essentially a larger version of the Dominator. The "Atlas of Pain" because I haven't thought of a proper name yet. Faction, with interesting low-tech focus, and not standard weapons. even if you don't intend on going to that location right now. 25/3/23: Modified Campaigner, increasing its supply and fuel usage. 95. High tech stations are a bitch to fight, since most of them just spam plasma cannon. You can mine asteroids in the Nexerelin mod. ticktockbent •. The base tech-mining in Starsector 0. Re: [0. Undertaking - Reversed and extended venture, more missiles, and swaps mining pods for a borer wing. You don't even have to worry about losing transplutonic supply from losing a supply ship since. Increases Pather. Trace Organics: Nomios is nearly barren of organics reserves,. - Project 648H - High tech self-propelled battlestation; main. Infinite tech mining. Hazard mining incorporated supervillains adds two pirate like factions. Can't mine in vanilla. Step three: Go to the blue giant in the top left corner of the map. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com relays in. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. Elevate your Starsector gameplay with the [0. Stardeus is a base building space colony simulator where you have to rebuild a ruined spaceship to save the remains of lost human kind, and resume the journey to find a new home. It increases light industry production by 2 units. 1 / 2. Infinite tech mining. By becoming a member, you'll instantly unlock access to 2 exclusive posts. an industry. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». Starsector. Diplomacy events see faction relationships changing over time. Midline is kinda wonky. Where you see Yellow is Vapor Barrier and Mesh is where I was 5 mins before. 95. I have seen plenty of corrupted nanoforges, colony items of all kinds, a bunch of weapons, and many many blueprints. In Nex asteroid mining is shit you need to find planets with abundant ores or plentiful volatiles to make it worth, also you need ships that can mine with mining weapons equipped. Cryosanctum produces the following. The chart details rewards in relation to each of the four types ruins. This mod intends to expand the options for high-tech fleet doctrines. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. Biofactory Embryos have a base price of 120 000 credits. 122 votes, 26 comments. •. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. by InquisitorViktorTarr. 95. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. Added one new Utility ship that has tugs and mining lasers. Yeah, so I wanted to turn tech-mining industry into structure. -Shatterer Artillery, fire shells arcing into the z-axis, also has a neat crosshair. Download link. Fastest way I've found at least. People. High Tech Expansion 1. ago. Level 3. it was slow but safe. It randomly spawns in mines near to enemy ships. 0. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. Changed a file name to help Linux users. Mining Complex Beta-Eleven, a designation I'd lifted from the fusion reactor's terminal, was, as the name implied a mining base. The Biofactory Embryo is a special Colony item. It's. and another 35K in the mining station's debris field. 48838 Posts 3447 Topics Last post by rawkhawklives in Re: [0. Re: [0. Just stay below 7. 42K subscribers in the starsector community. Backwater farm colony is. Possession and sale of AI cores is banned by the Hegemony, Persean League, Luddic Church, Luddic Path, Sindrian Diktat and Tri-Tachyon, and they may be seized as contraband if found by patrol inspections. 96a Updat…Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. for when survey missions pop up for mining, research, caches, etc. The Luddic Path is a faction in the Sector. A mine explodes when it hits shield or hull, or when the nine's ten second timer goes off. Now, humanity is reduced to about 20 star systems in a sector that they used to rule entirely, split between. r/starsector. Cryosanctum is a special non-industry structure. Edit: gah just remembered that you can raid occupied planets and look for planets with tiny satellite junk orbiting it that are unsurveyed. meanwhile, let colony grow, give as much incentives as possible . Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). 40K subscribers in the starsector community. Their job had been to extract raw materials from underground and fabricate. Even if it takes 20months that still works out to $22,500 per month. Use the money you get back from the destroyed facilities to build up your defenses. Raiding a planet with a heavy industry or orbital works is not a guarantee for blueprints. Read my forum guide on Tempests and Omens as well![0. It’s… an industry. 9 1. Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. 2D RPG/Trade/Fleet Combat Game. * Footnote: Why you'd install even a beta core in tech mining I really don't. Late to the party but here are some QoL and visual mods. Ultimately I decided to settle on it and build tech mining. Usually after the final set of patch notes come. More posts you may like. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. 95. The only thing Starsector would benefit from releasing on steam would be even bigger modsToday in starsector I play as a scavenger who is only allowed to recover ships. However : once a month you get a report about custom production etc and that also contains your tech mining loot. 2D RPG/Trade/Fleet Combat Game Starsector Stories Part 1 - Starsector Stories Gameplay Let's Play Playthrough-----If you enjoyed this video check my other current let's plays:Banished. You have to raid it over and over to get what you want. A selection of low tech ships, [insert more description when not shattered]. Builds high tech station, has nothing but mining lasers on it :( Reply Arthur_The_Ok • All hail the [SPACE DORITOS] • Additional comment actions. 95 threats do not appear till the colony reaches size 4. First your mod is a fantastic idea. Some nice things like blueprints and rare items are dropping some time after you build tech-mining. cfg file. I'm using Nex if that changes anything. That movie was the shit. 1 upkeep. I felt it answers it as there's no single answer. Epta technologies is fun because they have a retrofitted conquest with 2 energy slots and 1 synergy slot facing forward, while keeping the 4 ballistic slots on sides. Hi! New player here. It is capable of firing most large ballistic weapons, except the Gauss Cannon, which requires 1200 flux to fire one shot and therefore necessitates a minimum of 3 capacitors. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. This effect can be superseded by other mods. 1 / 2. I have one size 10 colony with a tech mine, and several size 3 colonies with tech mines, but only the production report only mentions the size 10 colony receiving weapons and LPCs. SufferNot • 2 yr. However, they can be turned in directly by talking to administrators/base commanders of. Better Tech-Mining makes tech. Instead, it's run on meat, on the poor unfortunates that get in it's way and the lost souls decieved by profits and advancement until it's too late. Fortunately console commands can help remedy things when my sector just didn't get (a lot of) certain. They start at the southeast periphery of the core worlds. Alliances offer mutual assistance in times of war. It's. Battle Brothers is another and many other classical RPG games. Wow, Hypershunt Tap would actually be good on this planet. Otherwise it sucks. . r/starsector • tech mining with alpha core. Use any extra deployment points to deploy long ranged ships to support your station, hit autopilot and go make a sandwich or something. Fixed now though. Aka stuff that's already in a storage. Autosave: reminds you to save! uses a very unobtrusive yellow text in the notifications area. 1a-RC6 is sad – totally not worth the effort for something that: 1/ takes a full colony industry slot 2/ costs upkeep credits 3/ provides *no* benefit to the colony 4/ has no “dramatically” higher chance of finding things on the first mining It actually locks it to 99%, just enough to not trigger first time bonuses. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. Any ship you stick a mining tool on can mine, and will be at risk of damage. videogame_asset My games. Way better than the annoying pather cell spam, which however in most cases isn't a problem since you'll top at 10 stability anyway. Absolutely recommend. 1] Slightly Better Tech-Mining Post published: October 4, 2022The mechanic where you're able to find tens of thousands of the least valuable commodity in the game needs to be dialled back a bit. An armor-less Legion with quick feet. leaving the colonists cripplingly low on both food and the knowledge necessary to build and maintain advanced technology. Wow, Hypershunt Tap would actually be good on this planet. HMI is very Vanilla-adjacent. A lot of ship mods are also bundled with faction mods. +1 production (Mining). 1a] Slightly Better Tech-Mining by Yunru [0. And finally attack your intended target. . I have the. However, the upkeep cost is limited to 1…. . +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. Tech-Mining. Pirate Mule is probably your best bet for vanilla. ** 1% of people doing the tech-mining (so 10k people). Look for all kinds of derelict Domain probes, mining stations, research stations, and orbital habitatis. Tech-Mining does not provide any benefits to the colony. There is also a mod in beta called exiled space on the unofficial starsector discord but it also has many bugs ad it's still under construction. My first and oldest mod. • 2 days ago. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. Focus on avoiding planetary features that lower accessibility, like high gravity. Some of these are the time between the first patch notes and release; the big updates usually have multiple stages. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. I never got anything good from tech mining. ago. of vanilla ships (pirate versions and refits of civillian ships) as well as a few new ones, like a set of armoured low-tech phase ships. You won't find a lot of working technology on a mining station, but that changes for something like an Orbital Laboratory. [. 2D RPG/Trade/Fleet Combat Game. # 1 - All low tech sprites. Updated support for Version Checker. Question about that Tech Mining. They can provide an often surprising survivability boost to their carrier or assignment, not due to their somewhat underwhelming 4 mining lasers but rather their quite sturdy construction, forward positioned box formation and propensity for. I don't know how to make proper mods, and I'm too dumb and lazy to understand it. On colonies, I'll spam for accessibility and multi-product exports (like mining, manufacturing, or light industry in free ports) For colony's, improving the commerce industry gives a nice income bonus. Advertisement Coins. The biggest problem with Tech Mining is they will attract enemies from Diktat or other major faction. Producing a commodity internally reduces the expenses of the industries using the commodity, on top giving you a place in the market for that commodity. I am too looking for files which I. Abuse by SirHartley [0. Ms. Premium Powerups . Excellent aesthetic and balanced decently well. 40K subscribers in the starsector community. If you are trying to do tech-mining early game hoping to strike big when you are still worried. 95. 9. No longer supplies economic units of commodities 2. Bring 3, I for each phase (leave the site immediately if it says 2 horrors and shave your fleet down. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. The Heron is a midline cruiser carrier. Good-- you know in which systems there are profitable ruins. 95. In my current game, the tech mining on one planet was sending everything to the first planet I colonized instead of. (EDIT, Thanks to u/pedro1_1 ). That movie was the shit. Every encounter with a Remnant high danger class fleet (with their Radiants and all) is then around 400-600 resources letting you stay as long as you want. ) (One of the custom starts you can get for Nexerellin involves you having a personal quest for revenge on the head of the Sindrian Diktat. It used to be called Starfarer. Factions will wage war against each other and try to conquer their enemies. . toprock_478 • 17 days ago. The base tech-mining in Starsector 0. Then I have 3 Falcon (P) with converted hangars which act as supporting role to draw attention of larger ships and give additional fire. : high flux, low hull, engines disabled etc. ago. 91 for a while. Morthra. Despite occasional shortages, resilient. Also, there is a certain star system in the north west with a warning beacon (you'll recognize it by the beacon not having any danger rating) in it you'll encounter beefed up Mess swarms and a secret ship if you defeat a certain enemy in the system. You can tweek the mining file in the mod folder to increase the yields for each category, I did this once but it's a fine balance push too much.